AI Insights · Timothy · October 2025
Top Boxing Games on iOS in Slovakia: Q3 2025 Performance
Explore the performance of the top boxing games on iOS in Slovakia during the third quarter of 2025, with insights from Sensor Tower.
In the third quarter of 2025, the iOS boxing game market in Slovakia showcased varied performances among the top apps. Here's a detailed look at the performance of these apps, with data insights provided by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw an interesting trend in weekly revenue, peaking at approximately $140 in early August. Weekly downloads fluctuated, with a notable peak of 33 in the last week of September. Active users remained relatively stable, ending the quarter at 37.
WWE Mayhem, published by Reliance Games, experienced consistent revenue growth, reaching a high of $47 in the first week of September. Despite minimal download activity, the app maintained a small but steady base of active users.
Boxing Star: Boxing Fight Game by THUMBAGE reported a gradual increase in revenue, achieving $39 towards the end of the quarter. Downloads were sporadic, with a significant early surge of 42 in July. Weekly active users saw a decline, stabilizing around 4 by the end of September.
Though Punch Club from tinyBuild LLC did not record any weekly downloads, it achieved a revenue peak of $63 in the final week of September, indicating a strong monetization strategy.
Finally, Real Boxing: KO Fight Club also from Vivid Games S.A., maintained a consistent revenue stream, peaking at $35 in early September. Downloads were modest, with a noticeable increase mid-September.
These insights reflect the diverse performance trends of boxing games on iOS in Slovakia during Q3 2025. For more detailed analytics and insights, visit Sensor Tower.